Major (and minor) bug fixing.


Looks like I finally squashed the bug that caused the game to stop spawning enemies and halting all progression!

I hope it doesn't come back. Someone tell me if it does okay?

Also:

  • Fixed collision on Boomerang.
  • Got the Boomerangs spinning liked you'd expect. 
  • Fixed the target selection for homing projectiles.
  • Fixed the weird delay on player customization UI screen.

Files

r-coil-win.zip 16 MB
Version 67 57 days ago
r-coil-linux.zip 36 MB
Version 29 57 days ago
r-coil-osx.zip 33 MB
Version 69 57 days ago

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